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Wazzlo

20
Posts
A member registered Oct 16, 2023

Recent community posts

Do you think 3d object and 3d effects together are stable enough to release games with? Do you recommend not using 3d effects yet?

Yay nice!

Voted! Exciting stuff.

I see it now, I thought your alpha/transparency wasn't working in your original picture with the black background.

I'm making an advance wars style strategy game, started 2d but will started to add 3d for the battle sequences.

It works fine for me? I dont get this problem. 

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Here is test, I think it looks cool. 

For me, I would've already used as it is now since I only use 1 light to light up the whole scene. It makes my ugly textures and models look way better. The only thing that's stopping me is I need worker animation because half of my models use it and it would lag without it. I haven't encountered any bugs or anything yet when exported, when workers and webgpu are off. Controlling the position and colors would be cool for something like DAY/NIGHT cycle. I'm using toonshader and oilpaint effects for 3dobject floor and it looks and works great. I want to create a graphics demo scene later for a looks test. Will upload when finished.

Nevermind you said it up there, didnt read.

This is cool! I think its broken when I turn on worker animations though.

Ok thanks.

Is there a way to make vertex colors work?

https://www.mediafire.com/file/wl6fij2evb5sn3f/123.glb/file

Using this model for test. Do I have to bake?

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Thanks, all clean.

Nope, all unchecked.

Is there a way to clean the console logs? I have way too many 3d objects there.

Is there something like this but without using 3d physics? Like normal sprite moving on some terrain made from mesh?

(1 edit)

Yeah ik. Just want things to run at full speed even for lower end machines too. 40 on screen is fine,but like you said, I might need many trees lol. Will test for myself. Playing with billboard sprites for now instead of 3d characters.

Just saw your new rotate object addon, thanks. I will now be returning to c3 lol

Some of the 3d games people are working on in the discord got me fired up for a 3d rpg lmao. If a better instancing isnt possible I understand, will still come back to construct and just make city in 3d and have the characters as 8 direction billboard. I tested one of the uploads there for 8 direction rpg style and was able to make 1000+ characters on screen np. Which is weird because ive tried the same thing on gdev and massive lag. Seems like gdev performance for 3d is better than construct, but constructs 2d and collision performance is waaay better than gdev.

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Hi, lost my old account but, I bought this last year but I have been in gdevelop since and thinking about rebuying this and coming back to construct. Gdevelop 3d is good with threejs addon but the engine itself is just annoying and worst in every other way. I just want to ask has the instancing got better on this? Like in gdevelop I was making a 3d vampire survivor clone and 500 (1k poly) enemy objects runs fine, but I remember on construct with this addon, I lagged with only around 40-50 objects. I know constructs renderer isn't really meant for 3d but did you ever find a way to make instancing better? Im not making a vampire survivor clone but I would like npc's walk around a town in an rpg game. So like 50 (1k-2k poly) npc with a city also.